Open Game Content (place problems on the discussion page). You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. Giant’s Bane (Requires Attunement): You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). The illusory appearance lasts until you use this property again or remove the armor. New Pages | Recent Changes | Privacy Policy. Weapon (scimitar), very rare (requires attunement). Roll20 uses cookies to improve your experience on our site. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. They also help us understand how our site is being used. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. The sword has 1d8 + 1 charges. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. When the sword has no charges remaining, it loses this property. It has 3 charges. | d20HeroSRD A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While the sword is on your person, you also gain a +1 bonus to saving throws. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. Versatile. The trident regains 1d3 expended charges daily at dawn. Weapon (any sword), very rare (requires attunement). You gain temporary hit points equal to the extra damage dealt. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. Armor (scale mail), very rare (requires attunement). | Dungeon World SRD If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The sword uses your attack roll and ability score modifier to damage rolls. | Fudge SRD Weapon (longsword), rare (requires attunement).

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