Star Trek Online Wiki is a Fandom Gaming Community. Constantly maintained DPS-builds: Most builds are based on a tactical captain, but they would be build in the same way for the other careers. Here is a list of the missions and the rewards you can choose so you can build the set you want. * Ferenginar Schaden durch Durchdringen des Hüllenwiderstand. Recommended Weapon Sets From Missions (Plasma) As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game. Almost Everything is solid with upgrades to Mk XV, unless your going for max dps.
Plasma really profit from the new T6 rep options. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds.

Still even without all the fancy extras of like phasers, plasma can still kill stuff quite dead, and we'll probably get new plasma toys reasonably soon just by elimination. The Focused Singularity Beam is a potent secondary weapon system that consumes Singularity power to generate an intense beam of Plasma energy. Both consoles can be put into any console slot. [Acc]x2, [CrtH]x3, [CrtD]x4 etc). This weapon drains Singularity power while it is active and has a narrow firing arc, but deals a high amount of damage which increases in intensity the longer the beam is fired. I left out boff, doff, ship traits and such as the toon I am building this on is not yet at a point to worry about that just yet. I am guessing supposed to be the color of rust, hence corrosive. If you plan on running constant dps, use dual cannons.

Mileage will vary with this, I’ve found. Currently flying the Khopesh. It is recommended you get these rewards whilst you level up if using a plasma build, to give you a good start for when you start end game activities. I break them out every once in a while. I would also point you toward the rep sets that Casual_STO has already mentioned. +33% Plasma Damage for Directed Energy Weapons. Na'kuhl ships are the way to go with Ferengi plasma weapons as the dual heavy cannons have a built in 10% crit d making them close to as powerful as spiral wave disruptors the 3 piece Na'kuhl set will also give you good utility and survival capability. in the lobi store but i dont do lockboxes so cant tell ya there. Weapon damage penalty based on the distance to target. * Romulan. Ihr Schaden sinkt mit der Entfernung zum Ziel. One of my alts runs a T6 Scimitar with flagship set, DPRM 2 piece, all the Rep plasma stuff that's decent with 5 plasma DHCs and 3 plasma turrets. Unfortunately, there are no special sets, but here is a list of missions and the rewards you should choose if you are using a plasma build. Special Crafted Modifiers: * Plasmatic Biomatter I'd recommend going for ships with more tactical focus (4/5 tac console slots), since plasma needs all it can get since there's no real meta around it. and the console had some better stats. (I see a Romulan & Reman Set in there). To be honest I have been looking at the Khopesh (sp?). Sie verursacht größeren Schaden wenn der Wert der Seltenheit steigt.

The biggest problem with plasma really is the lack of supporting sets, the only energy type that cant run dual aft omni arrays because there just isnt an appropriate set. Star Trek Online Fleet. Gear up with some nice crafted weapons in the mean time and you'll still be plenty effective. Ar'Kala Warbird fires Plasma Quad Cannons, Ar'Kif Warbird activates Focused Singularity Beam, Console - Universal - Focused Singularity Modulator, Console - Universal - Destabilized Tachyon Emitters. Sie können als Missionsbelohnungen und Abwürfe oder als F&E Herstellungssystem erhalten werden. Also going for quad cannons - plasma, if you own the ar'kif refit (not sure, you gotta google that up). I’ll just work towards the Bajoran Set for now (already have the Account Unlock Warp/Singularity Cores). Lol Thanks for your input! +6.1% All Damage to targets in forward 90' arc. As for plasma weapona, theres the Singularity Harness set also in the Romulan reputation, hyper torpedo, beam array, and console, but its only middle tier and not much good for cannon users. They can only be mounted in the fore … (Locators, tac colony). Alle Werte gelten für gewöhnliche Waffen. There's a third plasma projectile set with an ok plasma torpedo but a very very very bad mine. There are several factors that can affect performance of space weapons. All energy weapons upgraded to Epic quality receive: All values given are for Common Beam Array at 100 Weapon Power. For announcements on Mobile please see the “About” Tab, Press J to jump to the feed.

There is greater damage with increasing rarity. Plasma weapons have a chance to apply additional plasma fire damage. In addition, your ship can fire a potent Focused Singularity Beam while in Annihilation Mode. Some episodes and story arcs may differ for Romulan and Klingon characters. With this ship the build would have to be a Beam build. Sensor Mods 2pc is an additional 25% Plasma damage (plus something else, cannot remember what presently), and both the cannon and console are nice imho. This item will receive an additional modifier on successful quality improvement: The Console - Universal - Focused Singularity Modulator is obtained from the Ar'Kif Tactical Carrier Warbird Retrofit (C-Store, 2000 , RRF Tier 5). Playing all weekend grinding out those reps. These modifiers can appear once on crafted Plasma weapons (space) of Rare quality and higher: Epic Modifier: Alle angegebenen Werte gelten für Gewöhnliche Dualstrahlenbank bei 100 Waffenenergie. Emergency Conn Hologram + Evasive Maneuvers + EPTE is all the mobility you'll ever need.

I think the visuals are cool because they look orangish-yellow color. As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game. Mit höherer Seltenheit steigt der Schaden. Just have to work the missions as I was only a lvl 27 yesterday. level 2 Damage dealt by penetrating through hull resistance.

But haven’t really done a Plasma Build. Player's starship discharges a massive tachyon burst which causes tremendous damage to enemy shields.

* Altamid

I could drop the romulan plasma torp and add the lobi sensor Modifications set torp and console for an additional 25% plasma dmg. For each item added after the first, an additional power is available.

They can be obtained as a mission rewards and drops, or R&D crafting system. Theres another plasma set (or two?) The Plasma Wave Console from the Na'kuhl lockbox gives a nice 20% boost, as does the Firebringer console from the Hestia. [Acc]x2, [CrtH]x3, [CrtD]x4 etc). https://sto.gamepedia.com/Plasma_weapons_(space)?oldid=391874. Most of these mission rewards can be upgraded for free up to Mk XII, Note: This mission has been temporarily removed for reworking, Plasma-Disruptor Hybrid Dual Heavy Cannons. Alle Energiewaffen, die zur epischen Qualität verbessert wurden, erhalten: Alle angegebenen Werte beziehen sich auf Gewöhnliche Waffen. All values given are for Common Dual Beam Bank at 100 Weapon Power. Will update you and let you know with CRF and CSV parses to compare. Pretty fun. There is greater damage with increasing rarity. Sie verursachen größeren Schaden durch erhöhen ihrer Seltenheit. I only use the DPRM (2pc with NX console), evasive, and Built to Last (History or Invincible works too) for survivability oh-shit moments, and I survive a lot. Standard Modifikatoren: Können mehrfach auftreten (e.g. Alle Waffenschäden, angeborene Fertigkeit durch Levelfortschritt erhöht. Ungewöhnliche Plasmawaffen (Raum) haben einen Modifikator Suffix, Seltene haben zwei, Sehr seltene haben drei, und Extrem seltene haben vier. I still hold out some hope that this build can get better so if anyone happens to know of some items that can improve this build please do so as I am far from an expert on sto craft. That's really not the issue - procs are generally of very little relevance if any at all. Plasma did get a new type introduced not that long ago with Isolytic and the Son'a (and there's even an Omni). Hinweis: Sowohl der Schaden von Plasmawaffen als auch der prozessbedingte Schaden werden mit Plasmaschadenskonsolen erhöht. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles.

Sie erteilen höheren Schaden durch das erhöhen der Seltenheit.

So I'm new and I was building Khopesh cannons with plasma. I have the Bajoran Singularity Core equipped currently, I wasn’t able to run the missions to get the Bajoran Set yet. New Romulus reputation system has a good 3-pc weapon set (beam with zero drain, triple torp, and ZPEC). +5.3% to +6.2% Directed Energy Weapon Damage. I haven’t parsed, but it feels strong and I almost ALWAYS have aggro from everything in A-TFOs, so I must be doing something correct. All values given are for Common Dual Heavy Cannons at 100 Weapon Power. Letzte Änderung: 19. All values given are for Common Turret at 100 Weapon Power.

On a for a budget approach that Bajoran set, the full 4piece, is a pretty solid choice. The Enhanced Plasma Infusion Space Set consists of two consoles and Quad Cannon weaponry: Plasma Quad Cannons can be equipped on any vessel that can load Dual Cannons. Don't shy away from using both CSV and CRF, since you need the most firepower for each case.

I am a rom tac and I actually use a full set of Corrosive Plasma DHC's and turrets. Sie verursachen größeren Schaden durch erhöhen ihrer Seltenheit. Romulan/Reman DECS set isnt very good.
I am anxious to parse them this weekend on my T6 Vaadwaur Miracle Juggernaut CRF build. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret + Hydrodynamics compensator console (+7.5% cat2 bonus plasma damage). The Console - Universal - Destabilized Tachyon Emitters is obtained from the Jhu'ael Tactical Carrier Warbird (C-Store, 3000 , RRF Tier 6). Alle angegebenen Werte gelten für gewöhnliche Waffen. In Annihilation Mode, your ship's Shield power is transferred into your Weapons and Singularity, increasing your weapon power and Singularity gain rate. Unfortunately, there are no special sets, but here is a list of missions and the rewards you should choose if you are using a plasma build. First, it can be utilized to transform the ship into Annihilation Mode.


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