Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. Anhur can be tricky because his ult really hurts if he nails you. I'll drop Rage in place of Wind Demon. You may still move. Sometimes I won't attack the soliders at all, letting them reach my archers so the enemy pushes in a bit, then take our their archers and go for the gank. But TBH, your one of the only people around here who isn't a literal retard so I'd imagine you at least have a good case for your build and have probably practiced it. She would die within 5 seconds. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy. Devourer's Gauntlet . He's more likely to save your *** from a gank and to help you gank. Although it doesn’t provide any attack speed, the enhanced crit damage greatly boosts her DPS. Ich provides good AS and pen, so exe can be delayed so you can get your crit online sooner. You can support us ad-free for less than $1 a month! You may still move. Artemis is by far the most powerful mid laner. Console Linking. 50 stacks). Please consider supporting us by whitelisting us in your ad blocker! ... hello -^ my name is potato and i'm asking for an op artemis build that i can wreck some broken ass gods -^ 12 comments. All Gods have some innate physical armor. Malice is the most damaging single Crit item in the game, but the Wind Demon + Deathbringer combo is just too good. Not a bad guide, just very presumptuous. Well if he has no back up from allies you can literally just face him with rapid fire. i like to be friends with you on smite. Aegis Amulet: **** item, ****pier on Artemis. In said games I only lost about 7 times because my teammates were complete ****/leavers. It synergizes perfectly with your passive. Just being picky here, but if they're removed from the builds, why not remove them from the write up also? Maybe it's best we don't suggest that route, but it's not honestly all that bad IMO. In desperate situations where you need higher survivability, Mantle provides high dual protections, and can be a lifesaver against enemies that are diving you due to the passive stun potential. Cooldown - 180s. It also has great power when at full health. I may play with it more before giving up on it. The upgraded version providing Haste can be very nice, and with no mobility in her kit, the added MS can be helpful, especially if you already used your MS boost from the steroid and it's on CD. It's loosely referred to as "gas-pedaling" where a single crit will activate the WD passive and with the additional Att Spd you just shred people with the additional damage from Deathbringer - as you're getting more Crits faster it surpasses Malice/DB in damage.
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