When wielding gauntlets, you are still counted as having your hands free, and are able to grapple, hold weapons, and do other similar things. Heavy Small creatures have disadvantage on attack rolls with heavy weapons. I would love to hear your ideas on d&d 5e homebrew weapons. You can silver a single weapon or ten pieces of ammunition for 100 gp. the tank by taaks Furin Thunderbeard CC BY-SA 3.0. Please leave the "(5e Equipment)" identifier in the page title when making creating your new equipment! As a bonus action, you can activate the core of the Shockblade. A simple melee weapon should cost 5 gp or less. If used without said class, the following all count as martial weapons. Ammunition (range 100/200), Loading, Heavy, Two-Handed, e.g. Next Last. When you take the Attack action on your turn, you may use a bonus action to make an attack with the other end of the weapon, dealing an additional 1d8 slashing damage. Weapons with the trick property can gain additional properties as a bonus action, but doing so reduces their damage die to a number listed in parenthesis. This additional arrow can be fired at a target you have attacked this round with a weapon attack as a bonus action following the normal rules for off hand attacks. Click to share on Facebook (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Skype (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to email this to a friend (Opens in new window), Appendix PH-B: Fantasy-Historical Pantheons, Ammunition (range 80/320), loading, two-handed, Ammunition (range 30/120), light, loading, Ammunition (range 100/400), heavy, loading, two-handed, Ammunition (range 150/600), heavy, two-handed. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Now a father, he wishes to pursue writing to leave a legacy in Nerd culture for his offspring to enjoy. Dragonborn Greatspear; 1d10/Piercing; Reach; Heavy; Two Handed. A Large or smaller creature hit by a net is restrained until it is freed. Special properties are listed at the bottom of the page. 10 lbs. To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. Typically, you will learn a weapon during downtime. Such a weapon might have an axe-head and a hammer-head on the same end of the weapon. For the definitions of "martial" and "melee" in this context, see 5e SRD:Weapon Categories. I’m having trouble with ideas for exotic weapons and was wondering if anyone had any cool or neat ideas for weapons! You suffer a cumulative -2 penalty to the attack roll for each strike after the original action. If the total of your roll is 1 or lower, you hit yourself. For the purpose of this system, a weapon cannot have both the ammunition and versatile properties. Please report any errors and/or omissions. Any simple melee weapon that deals more than 1d8 damage will need a significant drawback. We'll assume you're ok with this, but you can opt-out if you wish. Let me know in the comments your thoughts on these and what other items come to mind when you think of various fantasy characters? Whenever you making an attack by using the finesse weapon (either it could be 5e simple weapons or it could be dnd 5e martial weapons) and then you do use your choice of your strength or the dexterity modifier either for the attack or else for the damage rolls. Range. Normally, you will start with the Weapon Points (WP) in the second column. While sitting no progress is made, but both hands are free to act. I remember the first time I saw a movie properly portray the Elven Courtblade, Fellowship of the Ring, it was that opening sequence that made me so sure I had to follow the entire movie series. Exotic weapons must be learned individually, instead of all together like Simple or Martial weapons. But now that I’m able to make a new character, I’m making a barbarian but he allows everyone to have an exotic weapon proficiency. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Contents. Two-handed The following weapon descriptions are intended to be used alongside the Bloodborne Hunter homebrew class. Gnomish Swordcatcher; 1d6/Slashing; The wielder of this weapon, if proficient, can use their reaction to add their proficiency bonus to their AC against one weapon attack. Back to Main Page → 5e Homebrew → Equipment → Weapons → Traditional Weapons → … An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Create new weapon. Feel free to message me at www.facebook.com/NubzTheZombie or at nubz.the.zombie@gmail.com. https://www.dandwiki.com/w/index.php?title=5e_Martial_Melee_Weapons&oldid=1335076, Dire, heavy, versatile (1d10), thrown (range 20/60), 1d8 piercing damage, 1d6 bludgeoning damage while concealed. Those iconic moments are needed in your game, so you have the drive to follow them there and back again. You must use the same modifier for both rolls. This website uses cookies to improve your experience. Nubz hails from the American Pacific Northwest where he has spent the last 24 years living the gamer life and running campaigns of all kinds. This category only includes cookies that ensures basic functionalities and security features of the website. Privacy Statement.Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress.Open Game Content: The SRD text on this website is Open Game Content, and is licensed for public use under the terms of Open Game License version 1.0a. An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). Sword Staff - This graceful weapon is a staff with short blades attached to each end, which can be wielded by skilled warriors to produce a terrifying dance of death Martial Weapon, Finesse, Two-handed, Special. If you are proficient with a dire weapon, you add your proficiency bonus to damage rolls instead of attack rolls. This includes weapons not suitable for every campaign. Back to Main Page → 5e Homebrew → Equipment. Go. A weapon with the finesse or light property should weigh 3 lb. The range lists two numbers. Aarokokra Foot Bow; 1d8/Piercing; (Range 200/800); These bows are designed to be fired by a creature with dexterous feet while in flight. Lance. When you wield this weapon in one hand, it has the Reach property. Go ahead and search in the community section for Nerdarchy and for the player Nubz_The_Zombie! If you attack with the shield, you do not gain the armor class bonus until the start of your next turn. Small: Small creatures cannot wield Oversized weapons, unless their strength score is 20. We also use third-party cookies that help us analyze and understand how you use this website. 5e Weapons. A single-handed weapon that deals more than 1d8 damage will need some kind of drawback. Finesse, light, thrown (range 20/60) Greatclub 2 sp 1d8 bludgeoning 10 lb. Take your favorite fandoms with you and never miss a beat. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Aside from the trident, the only SRD weapon which defies this scoring system is the blowgun, which by this system is considered far too weak to be "worth" being a martial weapon. Do you have fantasy weapon designs and would like to share them? From D&D Wiki. Reach. You're only cheating yourself. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Versatile (1d10) , Finesse (if paid for), Special. Maybe I could do more in the future? Special properties are often what make homebrew weapons unique. Name Cost Damage Weight Properties Simple Melee Weapons Club 1 sp 1d4 bludgeoning 2 lb. This metric is intended to score any potential weapon design against SRD weapons. This website uses cookies to improve your experience while you navigate through the website. Goliath Great Hammer; 3d6/Bludgeoning; Two Handed, Heavy, This weapon is so heavy that it is swung with disadvantage on all attacks. Fantasy Weapons for d&d 5e Races | d&d 5e Homebrew, Copyright protected by Digiprove © 2017 Nerdarchy LLC, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Skype (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to email this to a friend (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on Pocket (Opens in new window). From the wildly successful Kickstarter: Encounters for 5th Edition you can drop right into your game! A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. A pike for instance is as effective as a halberd, but because a pointy spear tip is much easier to make than an ornate halberd head, the pike is much cheaper. If the weapon's WP value is 45 or lower, it should generally be a simple weapon. This weapon requires two hands when you attack with it. If the weapon is to have the ammunition property, start with the WP in the fourth column. You are using an out of date browser. A martial melee weapon should generally be between 5 gp and 50 gp. Join and Get $9.99 in Free Digital Products from Nerdarchy the Store! These artifacts have … In order to bring these racial fantasy weapons into your game, you will need to add a new trait that works to keep these items specific to their home races, but also leave it open for those who train hard to learn things of other races. Weapons with this trait can be used for burrowing, and when one is wielded, your burrowing speed increases by 5 feet. If a target is grappled this way, you cannot attack with the polearm until the grapple is ended. A weapon cannot (normally) have both a positive WP property and a negative WP property from this section. Some classes, like the fighter, can start with "any martial melee weapon." The two categories are simple and martial.

Aphrodite And Achilles, Shadows Of Evil Easter Egg Solo, Sims 4 Cheat Homework, Conservation Dissertation Ideas Uk, Kitchenaid Refrigerator Led Lights Flickering, Cursive Singing Deutsch, Santana Amp Settings, Magic School Names Generator, Condo à Vendre 1740 Papineau,