The method for these types of tree is the same for large ones. This fight is something of “gimme,” but it is possible to stumble in the final moments. It can be difficult to grab onto the tree from the tree, so it's recommended to do it from the side instead. This page was last edited on 5 November 2020, at 15:52. I used to speedrun using some of these techniques. Sketodara does this backwards, climbing up behind the Shrine of Resurrection and rushing to grab a bow and arrows, alongside a pot lid that he uses as a shield. It takes a little less than a minute, and it’s one of the most gorgeous things I’ve ever seen. Sketodara nails it, ending with a speedrun that improves the Any% record by around 40 seconds.For a while, I’d let my gaze wander off Breath of the Wild. The bullet time bounce is an astounding glitch, and Sketodara uses it to launch off a Moblin’s head across the Plateau and land right at the Magnesis Shrine. This trick, alongside a glitch that allows players to clip inside of structures, completely changes the once-familiar route around the Great Plateau that I once knew. If the tree just falls off normally instead of launching away it means the tree was stasis'd too early. I don’t think speedrunning counts if you use game glitches, you might as well just use a noclip code and go straight to the end. Rocket Launch is a special type of stasis launch where Link grabs onto a large object instead of getting hit. Over time, it grew to incorporate more tricks, including important “stasis launches.” That’s a technique where speedrunners would freeze an object, such as a rock or tree trunk, using Link’s stasis rune, smack it with a weapons like a sword or axe to prep it to fly into the air, and either grab onto it before it launched, and ride it great distances or allow themselves to get hit by it, using the damage to fly into the air. The Wind Waker Randomizer Season 3 - live on ZSR. When you build maximum momentum, cancel the spin animation with B. In Sketodara’s case, a mixture of aggressive arrow shooting and this stun-lock technique bring him to the final boss fight against Dark Beast Ganon. Sketodara01417's speedrun, a no Amiibo, Any% run that sought to complete the game as quickly as possible, clocked in a 30 minutes and 11 seconds and set a new record. This will allow Link to travel a decent amount of vertical or horizontal distance while not taking damage or having the need to use the Paraglider, because of this, they are often a great method of travelling during the Great Plateau. In fact, it reverses the order of the shrines that players complete to get Link’s powers. The earliest speedruns used a technique called “whistle sprinting” to allow Link to sprint without losing stamina and rush from shrine to shrine. It is recommended to grab the side of the boulder because Link often falls off quickly after launching if grabbed from the backside. Looking at how things are now, I’d say we’re definitely there. From here, the speedrun actually starts to feel familiar. You can let go early if necessary with B. using a rock slab and stasis-launching from some ruins into the castle, it is possible to stumble in the final moments.

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